How to Get Taskmaster in Marvel Snap

How to Get Taskmaster in Marvel Snap – Taskmaster in Marvel Snap is a 5-energy cost card with 0 power. Its special effect, On Reveal: Set this card’s Power equal to that of the last card you played. (if that card’s in play) This Marvel Snap card has variants associated with the Dan Hipp, Luchador, Pixel, Eduardo Francisco and PANDART STUDIO categories.

Taskmaster Card in Marvel Snap

How do You Get Taskmaster in Marvel Snap?

To claim Taskmaster, progress through Collection Level 486+, known as Pool 3. So, you might claim Taskmaster at Level 254, 306, 366, 450, or another level in Pool 3, depending on your luck in the game.

Cost:5
Power:0
Effect/Description:On Reveal: Set this card’s Power equal to that of the last card you played. (if that card’s in play)
Series:3 (Collection Level 486+)
Variants:The Dan Hipp, Luchador, Pixel, Eduardo Francisco and PANDART STUDIO categories

To acquire Taskmaster through the Collection Level, tap the Collection Level menu located below your avatar. If you are already in Collection Level between 486+ but haven’t obtained Taskmaster yet, boost your Collection Level so you have another chance to claim it from the Collector’s Cache.

Boosts your Collection Level by upgrading your cards. Upgrading a card to Uncommon gives +1 Collection Level, upgrading to Rare gives +2 Collection Level, upgrading to Epic gives +4 Collection Level, upgrading to Legendary gives +6 Collection Level, upgrading to Ultra gives +8 Collection Level, and upgrading to Infinity gives +10 Collection Level.

The more frequently you upgrade your cards, the more chances you have to get Taskmaster from the Collector’s Caches in Series 3.

How do You Get Taskmaster Variants in Marvel Snap?

Taskmaster has variants that are part of the Dan Hipp, Luchador, Pixel, Eduardo Francisco and PANDART STUDIO categories. These variants are claimable through purchases in the Shop using gold or other currencies.

Taskmaster synergizes well with other Snap cards such as Armor, Shuri, Red Skull, Vision and Zero. This synergy enhances the collective effectiveness of these cards when played together.