How to Get Captain Marvel in Marvel Snap

How to Get Captain Marvel in Marvel Snap – Captain Marvel in Marvel Snap is a 4-energy cost card with 4 power. Its special effect, At the end of the game, move to a location that wins you the game. (If possible) This Marvel Snap card includes variants associated with the Pixel, Artgerm, Baby, Peach Momoko, Ms. Marvel, Anime, Peach Momoko, Midnight Suns and Hellfire Gala categories.

Captain Marvel Card in Marvel Snap

How do You Get Captain Marvel in Marvel Snap?

To acquire Captain Marvel, progress through Collection Level 486+, known as Series 3. You might obtain Captain Marvel at Level 262, 278, 402, 438, or other levels in Pool 3, depending on your luck in the game.

Cost:4
Power:4
Effect/Description:At the end of the game, move to a location that wins you the game. (If possible)
Series:3 (Collection Level 486+)
Variants:The Pixel, Artgerm, Baby, Peach Momoko, Ms. Marvel, Anime, Peach Momoko, Midnight Suns and Hellfire Gala categories

To obtain Captain Marvel through the Collection Level, click the Collection Level menu located below your avatar. If you are already in Collection Level between 486+ but haven’t obtained Captain Marvel yet, boost your Collection Level so you have another chance to claim it from the Collector’s Cache.

Boosts your Collection Level by upgrading your cards. Each upgrade tier contributes to your Collection Level as follows: Uncommon +1, Rare +2, Epic +4, Legendary +6, Ultra +8, and Infinity +10.

The more frequently you upgrade your cards, the more chances you have to claim Captain Marvel from the Collector’s Caches in Pool 3.

How do You Get Captain Marvel Variants in Marvel Snap?

Captain Marvel has variants that are part of the Pixel, Artgerm, Baby, Peach Momoko, Ms. Marvel, Anime, Peach Momoko, Midnight Suns and Hellfire Gala categories. These variants are claimable through purchases in the Shop using gold or other currencies.

Captain Marvel synergizes well with other Marvel Snap cards like Jeff the Baby Land Shark, Shang-Chi, Kraven, Magneto and Vision. This synergy enhances the collective effectiveness of the cards when used together in one deck.