Armor in Marvel Snap is a 2-energy cost card with 3 power. Its special effect, Ongoing: Cards here can’t be destroyed. This Marvel Snap card has variants linked with the Chibi, Venomized, Summer Vacation, Steampunk, Pixel, Dan Hipp and Fantasy categories.
How do You Get Armor in Marvel Snap?
To obtain Armor, progress through Collection Level 18 – 214, known as Series 1. So, you might get Armor at Level 50, 82, 110, 150, 196, or other levels in Series 1, depending on your luck.
Cost: | 2 |
Power: | 3 |
Effect/Description: | Ongoing: Cards here can’t be destroyed. |
Series: | 1 (Collection Level 18 – 214) |
Variants: | The Chibi, Venomized, Summer Vacation, Steampunk, Pixel, Dan Hipp and Fantasy categories |
To get Armor through the Collection Level, click the Collection Level menu located below your avatar. If you are already in Collection Level between 18 – 214 but haven’t obtained Armor yet, boost your Collection Level so you have another chance to claim it from the Mystery Card.
You can increase your Collection Level by upgrading your cards. Upgrading a card to Uncommon gives +1 Collection Level, upgrading to Rare gives +2 Collection Level, upgrading to Epic gives +4 Collection Level, upgrading to Legendary gives +6 Collection Level, upgrading to Ultra gives +8 Collection Level, and upgrading to Infinity gives +10 Collection Level.
Frequent card upgrades increase your chances of obtaining Armor from the Mystery Cards in Series 1.
How do You Get Armor Variants in Marvel Snap?
Armor has variants that are part of the Chibi, Venomized, Summer Vacation, Steampunk, Pixel, Dan Hipp and Fantasy categories. To acquire these variants, you can buy them in the Shop using gold or other currencies.
Armor synergizes well with other Marvel Snap cards like She-Hulk, Sunspot, The Infinaut, Cosmo and Skaar. This synergy enhances the collective effectiveness of the cards when played together in one deck.